![]() ![]() Any problems let me know and i will look into it. You can find these items in you caw metadata list, type TSM (the sims medieval) and they should show up. I have also worked on the buildings side to enable them to show light through the windows at night time as per the pictures to give that lived in feel. These objects don't have interactions they are scenic with no footprints so your sims can walk through them unless you paint the routing on the terrain. Some objects have been made myself from other bits and bobs in the mesh files. Supplied in this download are building objects for Sims 3 Create a World, these objects have been converted from the sims medieval and are fully useable in world creation. Thanks for taking the time to look, if you are a keen medieval sims player and want to build your own world then this is the custom content for you! Once placed in your world in caw and exported they will show in your playable world as long as the content is in your mods folder. (the main cloned object is the mill from supernatural)Īlso these are designed to show up in CAW only, they wont show in edit town function in game. Major update!! I would recommend that you have supercaw (do a google search) installed for some of these items to show in the metadata list, supercaw unlocks all the debug items into the metadata list which I think some of these are cloned off. ![]()
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